3ds Max and V-Ray: Arch Viz Detailing Techniques

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On This page you can buy and download 3ds Max and V-Ray: Arch Viz Detailing Techniques video course from Lynda with High Speed & Direct link.

By The End of this course, you Learned strategies for how to generate impressive and realistic architectural 3D renderings. This course covers techniques for pre-render detailing, lighting, post-render compositing, and more.

  • Level : intermediate
  • Duration: 183m
  • Author: Verena Tatiana
  • Instant download with high speed : Yes

Lynda – 3ds Max and V-Ray: Arch Viz Detailing Techniques Download

On This page you can buy and download 3ds Max and V-Ray: Arch Viz Detailing Techniques video course from Lynda with High Speed & Direct link.

Have you reach a point in your learning path where you have the technical skills to create a great 3D render, but you can’t really make the render pop? Well then this LinkedIn course is for you. In a project-oriented approach, we’ll go over step by step, and show many techniques you can do to really take your render to the next level. We’ll take a good technical starting point, then, we’ll develop pre-render and post-render strategies to create our final look. After you’re done with this course, you’ll be able to take the techniques you learn here and move them into every project you have in the future, while also creating a good piece for your portfolio. So, if you want to learn more, join me in the 3ds Max: Arch Vis Detailing Techniques course at LinkedIn Learning.

By The End of this course, you Learned strategies for how to generate impressive and realistic architectural 3D renderings. This course covers techniques for pre-render detailing, lighting, post-render compositing, and more.

 

3ds Max and V-Ray: Arch Viz Detailing Techniques Topics include:

  • Detailing during pre-render and during post-render
  • Setting up scenes and composition
  • Beveling and topology
  • Adding life to a scene
  • Using the 3ds Max cloth-simulation engine
  • Adding depth with displacement
  • Setting up colors and palettes
  • Using complex shaders
  • Correcting color temperature
  • Lighting and shadows
  • Rendering passes
  • Adding effects, grain, and noise
  • Adding chromatic aberration
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