3DS Max plugin

MultiScatter for 3ds Max

MultiScatter v1.627 for 3ds Max 2020 to 2023 Win x64

MultiScatter v1.627 for 3ds Max 2020 to 2023 Win x64

MultiScatter v1.627 for 3ds Max 2020 to 2023 Win x64

For a few years, having a scene full of trees, flowers, and bushes that can be easily rendered and does not crash the system was like a dream for many people, including myself. And scattering objects started to work and products such as Forest pack, RailClone, Rpc, VRayScatter were created and even the Vray plugin developed its new tool called Vray proxy.

On this page, I would like to introduce the VRayScatter plugin, whose working pattern is the same as other plugins, but as far as I remember, it is the oldest. It can be used for 3D Max, 3D Max Design, and Maya.

MultiScatter is a plug-in for 3ds Max, based on VRayScatter technology its designed to work not only with V-Ray but also with Arnold, Mental Ray, Corona, Octane, Maxwell, FStormRender (others can be added by using our SDK)

MultiScatter allows rendering engines to generate huge amount of objects in array.
The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.
Quick render time generation of objects with optimized RAM management makes process of scene creation very efficient.

FEATURES

  • Capability of creating huge amount of objects in array (hundreds of thousands and millions)
  • Quick rendertime generation of objects with optimized RAM management
  • Random transformations (scale, rotation) of objects in array
  • Distribution of objects based on bitmaps or procedural maps
  • Scaling of objects based on bitmaps or procedural maps
  • Realtime viewport preview of objects placement
  • Different types of viewport preview of objects
  • Special procedural map the MultiScatterTexture
  • 64-bit support

MultiScatter v1.627 for 3ds Max 2020 to 2023 Win x64

 

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