3DS Max plugin

ThinkBox Stoke MX v2.5.2 for 3ds Max 2017 to 2020 Win

ThinkBox Stoke MX v2.5.2 for 3ds Max 2017 to 2020 Win

ThinkBox Stoke MX v2.5.2 for 3ds Max 2017 to 2020 Win

One of the best software for simulating the 3ds Max particle system is the Thinkbox Stoke MX plugin, whose main purpose is to simplify and speed up the creation of a large volume of high volume particle clouds, which is determined by the speed components in this The plugin is used as Stoke MX 1.0!

Introducing the Thinkbox Stoke MX plugin

Supported velocity components in this field include: FumeFX simulations and Stoke Velocity Fields! Other such particle systems can be particle animations from Particle Flow or Thinking Particles, or alternating external files external particle file sequences in PRT or in RealFlow RealFlow software, or Spacerap 3D Max systems. 3ds Max Force SpaceWarps and… knew!

This plugin can be considered as a set of tools with manual controllers, which is the process of creating and simulating in the fields of: Velocity Fields, storing and recalling Field data using industry standard formats, etc.

It is also editing existing fields and integrating Field data with 3ds Max sub-systems such as Particle Flow, MassFX, mCloth, Hair&Fur, Materials, most renderers, etc.

Genome’s complete toolset includes support for Stoke Field-related queries as well as Loop nodes for repetitive operations on vertices and vertices-faces.

The Stoke Particle Simulator plugin is a work of thinkboxsoftware company, which is much faster than the FumeFX particle plugin and the internal tools of 3D Max, and we recommend it to start learning and working on particle simulations, such as: smoke, steam, Gas and… test this plugin.

ThinkBox Stoke MX v2.5.2 for 3ds Max 2017 to 2020 Win

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