unreal engine

UE4: An Advanced Real Time Arch Viz Project

UE4: An Advanced Real Time Arch Viz Project free download

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In this course, you will be introduced to the Unreal Engine game engine using real-time technology, the most advanced and professional real-time animation tool for 3D animation. UE4 is a freeware and available to all architects. In this video tutorial, over 5 hours by Adam Zollinger, you can learn all you need to know about architectural visualization.

The first part of the course will focus on transferring an existing 3D rendering project to UE4 software in real-time. We will teach you how to create realistic materials, lighting, and post production tools using real time tools in this software. In this course, we will be using Datasmith. Designed to translate your 3D rendering projects into Real Time. These projects can be 3ds Max, Revit, SketchUp and other standard 3D scenes.

At the end of the course you will be able to see all the effects: Motion Camera Motion; Animate objects, lights and cameras animated and view their effects in real time.

  • 1. Intro to the Course
  • 2. Get The Correct Software
  • 3. Exporting from 3ds Max Using Datasmith
  • 4. Start a Template Project and Import Your Project
  • 5. Set up Your Level and Navigation in UE4
  • 6. Adjusting V-Ray Materials in UE4
  • 7. Create and Apply New Materials – Bamboo Leaves
  • 8. Use Free Substance Materials in Your Scene
  • 9. Finishing Up Our Materials
  • 10. Adding Area Lights and Spot Lights
  • 11. Setting Up Sun and Environment Light With HDRI
  • 12. Finishing Up Model, Lighting and Materials
  • 13. Setting Up For Light Baking
  • 14. Lightmass Importance Volume and Portals
  • 15. Lightmap Optimization on Each Object
  • 16. Light Bake Quality Settings
  • 17. Additional Lighting Effects – Polishing Off Our Lighting
  • 18. Place Bamboo Models Around Your Scene
  • 19. Get Some High Quality Foliage Models from Epic Games
  • 20. Using the Foliage Tool
  • 21. Adding Trees To Your Scene
  • 22. Screen Space Reflections and Baked Reflection Captures
  • 23. Placing and Using Cine Camera Actors
  • 24. Post Processing Settings
  • 25. High Resolution Screen Shots
  • 26. Another Still Shot and More Camera Settings
  • 27. Render Animation Sequences With Level Sequence
  • 28. Animating Objects in Your Scene
  • 29. Section Conclusion
  • 30. Basic First Person Navigation
  • 31. Adjusting Inputs / Setting Up Custom Inputs
  • 32. Level of Detail (LOD) Optimizations
  • 33. Material Parameter Collections
  • 34. Dynamic Color Changes
  • 35. Turning On and Off Lights Dynamically
  • 36. Basic UI
  • 37. Changing Materials With UI Buttons
  • 38. More UI Controls
  • 39. Optimizing For VR
  • 40. Importing VR Functionality From Pre-Built Templates
  • 41 Nav Mesh Setup
  • 42 VR Button Interaction
  • Level : intermediate
  • Duration: 5h 2m
  • Instant download with high speed : Yes

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