3ds Max

Creating UV Layouts for Cartoon Characters in 3ds Max

pluralsight Creating UV Layouts for Cartoon Characters in 3ds Max

pluralsight Creating UV Layouts for Cartoon Characters in 3ds Max free download

On This page you can download pluralsight Creating UV Layouts for Cartoon Characters in 3ds Max, (Video Tutorials) with High Speed & Direct link.

Texturing is very important in textures polygonal geometry such as 3ds max and Maya and… which work on polygons.

Even if you use other specialized modeling software such as Mudbox or ZBrush, in which there is no mention of Vertex and Polygon at all, and their calculations and books are completely different from the rest, even in those circumstances having a correct scale UV map It is very important for the 3D model! Because editing textures makes modifying textures much easier!

Familiarity with different types of material scaling in 3D Max
In this course, we will look at different methods of adjusting the material scale, ie Unwrap UVW modifier, and we will create several UV layouts for that character.

, For flat models, we use the planar method (planar mapping) and for cylindrical parts such as the character arm (cylindrical mapping) and the methods of copying and pasting modifiers, and editing on sub-object selections. We will teach you too.

After watching this specialized course, you will be able to scale the UV layout of your 3D and 2D models. Whether it is a lawn, a brick wall, or a human character !!!

More Info

In this course we will use a variety of techniques to create a UV layout for the scientist character in 3ds Max. When texturing polygonal geometry, having a good UV layout is really important. Even when using interactive painting packages like Mudbox or ZBrush, having a well laid UV map will make modifying the textures easier. In this course, we’ll make use of the Unwrap UVW modifier and its various mapping techniques to create multiple UV layouts for our cartoon character. We’ll use some basic projection methods like planar mapping or cylindrical mapping and we’ll use pelt mapping to unwrap the head. In addition, we’ll take a look at how we can copy and paste UVs to different parts of the character and some methods for making sub-object selections easier. Upon completion, you’ll have a UV layout for your modeled scientist character and be able to create UVs for your own characters. Software required: 3ds Max 2010 and up.

  • Duration: 1h 4m
  • Skill Level: Advanced
  • Instant download high speed : Yes

pluralsight Creating UV Layouts for Cartoon Characters in 3ds Max

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